Showing posts with label Mathematics IA. Show all posts
Showing posts with label Mathematics IA. Show all posts

Matrices

Leave a Comment
In mathematics, a matrix (plural matrices) is a rectangular array[1] of numbers, symbols, or expressions, arranged in rows and columns.[2][3] The individual items in a matrix are called its elements or entries. An example of a matrix with 2 rows and 3 columns is

Matrices of the same size can be added or subtracted element by element. But the rule for matrix multiplication is that two matrices can be multiplied only when the number of columns in the first equals the number of rows in the second. A major application of matrices is to represent linear transformations, that is, generalizations of linear functions such as f(x) = 4x. For example, the rotation of vectors in three dimensional space is a linear transformation. If R is a rotation matrix and v is a column vector (a matrix with only one column) describing the position of a point in space, the product Rv is a column vector describing the position of that point after a rotation. The product of two matrices is a matrix that represents the composition of two linear transformations. Another application of matrices is in the solution of a system of linear equations. If the matrix is square, it is possible to deduce some of its properties by computing its determinant. For example, a square matrix has an inverse if and only if its determinant is not zero. Eigenvalues and eigenvectors provide insight into the geometry of linear transformations.

Applications of matrices are found in most scientific fields. In every branch of physics, including classical mechanics, optics, electromagnetism, quantum mechanics, and quantum electrodynamics, they are used to study physical phenomena, such as the motion of rigid bodies. In computer graphics, they are used to project a 3-dimensional image onto a 2-dimensional screen. In probability theory and statistics, stochastic matrices are used to describe sets of probabilities; for instance, they are used within the PageRank algorithm that ranks the pages in a Google search.[4] Matrix calculus generalizes classical analytical notions such as derivatives and exponentials to higher dimensions.

A major branch of numerical analysis is devoted to the development of efficient algorithms for matrix computations, a subject that is centuries old and is today an expanding area of research. Matrix decomposition methods simplify computations, both theoretically and practically. Algorithms that are tailored to particular matrix structures, such as sparse matrices and near-diagonal matrices, expedite computations in finite element method and other computations. Infinite matrices occur in planetary theory and in atomic theory. A simple example of an infinite matrix is the matrix representing the derivative operator, which acts on the Taylor series of a function.


Read More...

In Circle and Ex-circles of a Triangle

Leave a Comment
In geometry, the incircle or inscribed circle of a triangle is the largest circle contained in the triangle; it touches (is tangent to) the three sides. The center of the incircle is called the triangle's incenter.

An excircle or escribed circle of the triangle is a circle lying outside the triangle, tangent to one of its sides and tangent to the extensions of the other two. Every triangle has three distinct excircles, each tangent to one of the triangle's sides.

The center of the incircle can be found as the intersection of the three internal angle bisectors. The center of an excircle is the intersection of the internal bisector of one angle and the external bisectors of the other two. Because the internal bisector of an angle is perpendicular to its external bisector, it follows that the center of the incircle together with the three excircle centers form an orthocentric system.

Read More...

Properties of Triangles

Leave a Comment
A triangle is one of the basic shapes in geometry: a polygon with three corners or vertices and three sides or edges which are line segments. A triangle with vertices A, B, and C is denoted \triangle ABC.

In Euclidean geometry any three points, when non-collinear, determine a unique triangle and a unique plane (i.e. a two-dimensional Euclidean space).
Read More...

Hyperbolic Functions

Leave a Comment
In mathematics, hyperbolic functions are analogs of the ordinary trigonometric, or circular, functions. The basic hyperbolic functions are the hyperbolic sine "sinh" , and the hyperbolic cosine , from which are derived the hyperbolic tangent , hyperbolic , hyperbolic secant  and hyperbolic cotangent , corresponding to the derived trigonometric functions. The inverse hyperbolic functions are the area hyperbolic sine "arsinh" (also called "asinh" or sometimes "arcsinh") and so on.

Just as the points (cos t, sin t) form a circle with a unit radius, the points (cosh t, sinh t) form the right half of the equilateral hyperbola. Hyperbolic functions occur in the solutions of some important linear differential equations, for example the equation defining a catenary, of some cubic equations, and of Laplace's equation in Cartesian coordinates. The latter is important in many areas of physics, including electromagnetic theory, heat transfer, fluid dynamics, and special relativity.
The hyperbolic functions take real values for a real argument called a hyperbolic angle. The size of a hyperbolic angle is the area of its hyperbolic sector. The hyperbolic functions may be defined in terms of the legs of a right triangle covering this sector.

In complex analysis, the hyperbolic functions arise as the imaginary parts of sine and cosine. When considered defined by a complex variable, the hyperbolic functions are rational functions of exponentials, and are hence meromorphic.

Hyperbolic functions were introduced in the 1760s independently by Vincenzo Riccati and Johann Heinrich Lambert.Riccati used Sc. and Cc. ([co]sinus circulare) to refer to circular functions and Sh. and Ch. ([co]sinus hyperbolico) to refer to hyperbolic functions. Lambert adopted the names but altered the abbreviations to what they are today.The abbreviations sh and ch are still used in some other languages, like European French and Russian.

Read More...

Inverse Trigonometric Functions

Leave a Comment
In mathematics, the inverse trigonometric functions (occasionally called cyclometric functions) are the inverse functions of the trigonometric functions (with suitably restricted domains). Specifically, they are the inverses of the sine, cosine, tangent, cotangent, secant, and cosecant functions. They are used to obtain an angle from any of the angle's trigonometric ratios. Inverse trigonometric functions are widely used in engineering, navigation, physics, and geometry.

There are many notations used for the inverse trigonometric functions. The notations  sin−1 (x)cos−1 (x)tan−1 (x), etc. are often used, but this convention logically conflicts with the common semantics for expressions like sin2 (x), which refer to numeric power rather than function composition, and therefore may result in confusion between multiplicative inverse and compositional inverse. Another convention used by some authors[2] is to use a majuscule (capital/upper-case) first letter along with a −1 superscript, e.g., Sin−1 (x)Cos−1 (x), etc., which avoids confusing them with the multiplicative inverse, which should be represented by Sin−1 (x)Cos−1 (x), etc. Yet another convention is to use an arc- prefix, so that the confusion with the −1 superscript is resolved completely, e.g., arcsin (x), arccos (x), etc. This convention is used throughout the article. In computer programming languages the inverse trigonometric functions are usually called asin, acos, atan.

Read More...

Trigonometric Equations

Leave a Comment
In mathematics, the trigonometric functions (also called the circular functions) are functions of an angle. They relate the angles of a triangle to the lengths of its sides. Trigonometric functions are important in the study of triangles and modeling periodic phenomena, among many other applications.

The most familiar trigonometric functions are the sine, cosine, and tangent. In the context of the standard unit circle with radius 1 unit, where a triangle is formed by a ray originating at the origin and making some angle with the x-axis, the sine of the angle gives the length of the y-component (the opposite to the angle or the rise) of the triangle, the cosine gives the length of the x-component (the adjacent of the angle or the run), and the tangent function gives the slope (y-component divided by the x-component). More precise definitions are detailed below. Trigonometric functions are commonly defined as ratios of two sides of a right triangle containing the angle, and can equivalently be defined as the lengths of various line segments from a unit circle. More modern definitions express them as infinite series or as solutions of certain differential equations, allowing their extension to arbitrary positive and negative values and even to complex numbers.

Trigonometric functions have a wide range of uses including computing unknown lengths and angles in triangles (often right triangles). In this use, trigonometric functions are used, for instance, in navigation, engineering, and physics. A common use in elementary physics is resolving a vector into Cartesian coordinates. The sine and cosine functions are also commonly used to model periodic function phenomena such as sound and light waves, the position and velocity of harmonic oscillators, sunlight intensity and day length, and average temperature variations through the year.
In modern usage, there are six basic trigonometric functions, tabulated here with equations that relate them to one another. Especially with the last four, these relations are often taken as the definitions of those functions, but one can define them equally well geometrically, or by other means, and then derive these relations.


Read More...

Transformations

Leave a Comment
In mathematics, a transformation could be any function mapping a set X to another set or to itself. However, often the set X has some additional algebraic or geometric structure and the term "transformation" refers to a function from X to itself that preserves this structure.

Examples include linear transformations and affine transformations, rotations, reflections and translations. These can be carried out in Euclidean space, particularly in dimensions 2 and 3. They are also operations that can be performed using linear algebra, and described explicitly using matrices.

A translation, or translation operator, is an affine transformation of Euclidean space which moves every point by a fixed distance in the same direction. It can also be interpreted as the addition of a constant vector to every point, or as shifting the origin of the coordinate system. In other words, if v is a fixed vector, then the translation Tv will work as Tv(p) = p + v.

Let us have a clear visualization of this. In day to day life we use computers in all fields. Let us consider this window. This window if maximized to full dimensions of the screen is the reference plane. Imagine one of the corners as the reference point or origin (0, 0).

Consider a point P(x, y) in the corresponding plane. Now the axes are shifted from the original axes to a distance (h, k) and this is the corresponding reference axes. Now the origin (previous axes) is (x, y) and the point P is (X, Y) and therefore the equations are:

X = x − h or x = X + h or h = x − X and Y = y − k or y = Y + k or k = y − Y.

Replacing these values or using these equations in the respective equation we obtain the transformed equation or new reference axes, old reference axes, point lying on the plane.


Read More...

Multiple and Sub-Multiple Angles

Leave a Comment

Read More...

Compound Angles

Leave a Comment
The algebraic sum of two or more angles is called a compound a compound angle. i.e.
A + B, A – B, A + B + C, A + B – C, A – B + C, B + C – A, ……. etc. are called
compound angles.

Read More...

Periodicity and Extreme values

Leave a Comment
Read More...

Trigonometric Ratios

Leave a Comment
Trigonometry (from Greek trigōnon, "triangle" + metron, "measure") is a branch of mathematics that studies relationships involving lengths and angles of triangles. The field emerged during the 3rd century BC from applications of geometry to astronomical studies.

The 3rd-century astronomers first noted that the lengths of the sides of a right-angle triangle and the angles between those sides have fixed relationships: that is, if at least the length of one side and the value of one angle is known, then all other angles and lengths can be determined algorithmically. These calculations soon came to be defined as the trigonometric functions and today are pervasive in both pure and applied mathematics: fundamental methods of analysis such as the Fourier transform, for example, or the wave equation, use trigonometric functions to understand cyclical phenomena across many applications in fields as diverse as physics, mechanical and electrical engineering, music and acoustics, astronomy, ecology, and biology. Trigonometry is also the foundation of the practical art of surveying.

Trigonometry is most simply associated with planar right-angle triangles (each of which is a two-dimensional triangle with one angle equal to 90 degrees). The applicability to non-right-angle triangles exists, but, since any non-right-angle triangle (on a flat plane) can be bisected to create two right-angle triangles, most problems can be reduced to calculations on right-angle triangles. Thus the majority of applications relate to right-angle triangles. One exception to this is spherical trigonometry, the study of triangles on spheres, surfaces of constant positive curvature, in elliptic geometry (a fundamental part of astronomy and navigation). Trigonometry on surfaces of negative curvature is part of hyperbolic geometry.

Trigonometry basics are often taught in school, either as a separate course or as a part of a precalculus course.


Read More...

Products of Vectors

Leave a Comment
In mathematics, the cross product or vector product is a binary operation on two vectors in three-dimensional space. It results in a vector which is perpendicular to both and therefore normal to the plane containing them. It has many applications in mathematics, physics, and engineering.
If the vectors have the same direction or one has zero length, then their cross product is zero. More generally, the magnitude of the product equals the area of a parallelogram with the vectors for sides; in particular for perpendicular vectors this is a rectangle and the magnitude of the product is the product of their lengths. The cross product is anticommutative and is distributive over addition. The space and product form an algebra over a field, which is neither commutative nor associative, but is a Lie algebra with the cross product being the Lie bracket.

Like the dot product, it depends on the metric of Euclidean space, but unlike the dot product, it also depends on the choice of orientation or "handedness". The product can be generalized in various ways; it can be made independent of orientation by changing the result to pseudovector, or in arbitrary dimensions the exterior product of vectors can be used with a bivector or two-form result. Also, using the orientation and metric structure just as for the traditional 3-dimensional cross product, one can in n dimensions take the product of n − 1 vectors to produce a vector perpendicular to all of them. But if the product is limited to non-trivial binary products with vector results, it exists only in three and seven dimensions.


Read More...

Additions of Vectors

Leave a Comment
For many years, the only mathematics that a student learns is scalar mathematics. If you travel 5 miles north and 5 miles east, you've traveled 10 miles. Adding scalar quantities ignores all information about the directions.

Vectors are manipulated somewhat differently. The direction must always be taken into account when manipulating them.

Adding Components

When you add two vectors, it is as if you took the vectors and placed them end to end, and created a new vector running from the starting point to the end point, as demonstrated in the picture to the right. If the vectors have the same direction, then this just means adding the magnitudes, but if they have different directions, it can become more complex.

You add vectors by breaking them into their components and then adding the components, as below:
a + b = c 
ax + ay + bx + by =
(ax + bx) + (ay + by) = cx + cy

The two x-components will result in the x-component of the new variable, while the two y-components result in the y-component of the new variable.

Properties of Vector Addition


The order in which you add the vectors does not matter (as demonstrated in the picture). In fact, several properties from scalar addition hold for vector addition:

Identity Property of Vector Addition
a + 0 = a
Inverse Property of Vector Addition
a + -a = a - a = 0
Reflective Property of Vector Addition
a = a
Commutative Property of Vector Addition
a + b = b + a
Associative Property of Vector Addition
(a + b) + c = a + (b + c)
Transitive Property of Vector Addition
If a = b and c = b, then a = c

Read More...

Mathematical Induction

Leave a Comment
Mathematical induction is a method of mathematical proof typically used to establish a given statement for all natural numbers. It is done in two steps. The first step, known as the base case, is to prove the given statement for the first natural number. The second step, known as the inductive step, is to prove that the given statement for any one natural number implies the given statement for the next natural number. From these two steps, mathematical induction is the rule from which we infer that the given statement is established for all natural numbers.

The method can be extended to prove statements about more general well-founded structures, such as trees; this generalization, known as structural induction, is used in mathematical logic and computer science. Mathematical induction in this extended sense is closely related to recursion. Mathematical induction, in some form, is the foundation of all correctness proofs for computer programs.
Although its namesake may suggest otherwise, mathematical induction should not be misconstrued as a form of inductive reasoning (also see Problem of induction). Mathematical induction is an inference rule used in proofs. In mathematics, proofs are examples of deductive reasoning and inductive reasoning is excluded from proofs.

Read More...

Functions

Leave a Comment
In mathematics, a function is a relation between a set of inputs and a set of permissible outputs with the property that each input is related to exactly one output. An example is the function that relates each real number x to its square x2. The output of a function f corresponding to an input x is denoted by f(x) (read "f of x"). In this example, if the input is −3, then the output is 9, and we may write f(−3) = 9. The input variable(s) are sometimes referred to as the argument(s) of the function.

Functions of various kinds are "the central objects of investigation" in most fields of modern mathematics. There are many ways to describe or represent a function. Some functions may be defined by a formula or algorithm that tells how to compute the output for a given input. Others are given by a picture, called the graph of the function. In science, functions are sometimes defined by a table that gives the outputs for selected inputs. A function could be described implicitly, for example as the inverse to another function or as a solution of a differential equation.

The input and output of a function can be expressed as an ordered pair, ordered so that the first element is the input (or tuple of inputs, if the function takes more than one input), and the second is the output. In the example above, f(x) = x2, we have the ordered pair (−3, 9). If both input and output are real numbers, this ordered pair can be viewed as the Cartesian coordinates of a point on the graph of the function. But no picture can exactly define every point in an infinite set.

In modern mathematics, a function is defined by its set of inputs, called the domain; a set containing the set of outputs, and possibly additional elements, as members, called its codomain; and the set of all input-output pairs, called its graph. (Sometimes the codomain is called the function's "range", but warning: the word "range" is sometimes used to mean, instead, specifically the set of outputs. An unambiguous word for the latter meaning is the function's "image". To avoid ambiguity, the words "codomain" and "image" are the preferred language for their concepts.) For example, we could define a function using the rule f(x) = x2 by saying that the domain and codomain are the real numbers, and that the ordered pairs are all pairs of real numbers (x, x2). Collections of functions with the same domain and the same codomain are called function spaces, the properties of which are studied in such mathematical disciplines as real analysis, complex analysis, and functional analysis.

In analogy with arithmetic, it is possible to define addition, subtraction, multiplication, and division of functions, in those cases where the output is a number. Another important operation defined on functions is function composition, where the output from one function becomes the input to another function.


Read More...